package biz.ezcom.design.pattern.memento;

/**
 * 游戏要保存的进度类（备忘录） 
 */
public class Memento {
	private State state;
	
	public Memento(State state) {
		super();
		this.state = state;
	}

	public State getState() {
		return state;
	}

	public void setState(State state) {
		this.state = state;
	}
	
}
